FlickerTrumpet "Nelssakzul"

Group:The Boulders of Treasure "Etur Idrath"
Symbol: The Ferocious Seal "Nidosturvad" is and image of a lion striking a menacing pose.
Parent Civ:The Arrow of Matches
Region: The Fortunate Hills

Search for a 4x4, Medium savagery present, evil present, Minor River, Flux, Coal, Iron, >Very shallow soil, no syndrome rain, not thralling.Found 12 tiles. Picking a spot in the south at the confluence of two rivers. Flux, iron,Silver, Copper, chalk, marble, lignite, sadly_clay. Goblins and a Tower nearby. A temperate Savanna, warm, sparse trees, Wilderness with a minor river. Cliffs seem very steep. Since I regenerated the world will use a differnet civ. The Arrow of Matches is in the nearby mountains to the NE. 3Hammers, 2 picks, 2 axes embark

  • Foes: The Loverly Leaders The War of Squashing

    Chronicles

    Year 228
    Spring
    Placed wagon next to a 38 level waterfall as a minor stream drops in the river below. On the walls of th cliffs can see coal and chalk 6 levels down, limonite at 8, and tetrahedrite much further down. Will dig down. Need to plan defense properly. The wagon will end up being in the NE corner of the defense and we will wall off the area between the stream and the river. It looks like its 4 levels down to the chalk layer.

    Dug down as expected and hit chalk. An alligator meet with a yak already.
    Summer
    Walls started. Farms started. One gate up and levered. Things going slow. Migrants arriving will help, one of the 5 is a metalsmith which is exactly;ty what we need.
    Fall
    Nothing to trade yet. 5 more migrants. Started the Steel process.
    Winter

    Year 229
    Spring
    20 migrants. Taupe Fellowship wants a temple, a good use for the extra space I've been digging out. Doctrine of Starvation dos also. Out of barrels and pots. an out of wood.
    Summer
    More migrants. Pulling a lot of fish out of the creek. Getting cloth industry up. How am I out of flux Buzzards are stealing stuff. Time to put out marksmen.
    Fall
    No one is picking up eggs. had two batches of poults hatch. Merchants arrives somewhere where the wagons cant get to us. I need to build a bridge across the creek. Another 7 migrants, including one high master fisherman. He might actually get to fish.
    Winter
    10 steel weapons and 10 mail shirts made. Unit over half outfitted. Had to start a clay industry for mood. Need it to be faster as it seems like a good replacement for stone. Started adding iron war hammers to weapons traps. Fishing industry is insane, lost of fish and lots of shells.

    Year 230
    Spring
    Continuously running out of bauxite for stone work. Don't want to use chalk as its the flux, have had to build all the external walls out of chalk already. Dug out huge areas and still short on stone. 1st steel unit is 100% outfitted. No, forgot backpacks and flasks. Actually not sure the need them wont be going anywhere. Craftsdwarvs want a guild hall, so do farmers. Building a second fishery since the first isn't keeping up.
    Summer
    Crossed over to the other side of th large river in order to collect some sand. On hunter managed to get himself lost and cant get home. I shouldn't even have a hunter. Apparently its because 20 migrants came in last spring and I missed them. More migrants time to cap at 80. Building a tavern with a waterfall view.

    Something stole and artifact from right in the middle of the fort. Hit silver, and tetrahedrite.
    Fall
    Goblins arrive. Creek isn't as wide as I thought. several dwarves rush across it and fight goblins. The brought two Night's Eye Bowmen with them, scaly humanoids created by a necromancer. Once again people are just passing though the overhang walls like they don't even exist. Or maybe its the crossbowmen jumping down to rush the enemy. All the steel armed dwarves seem to be alive. Lost 5 dwarves, 4 of them crossbowmen who charged the enemy instead of shooting. Lost out on the trade wagons too since the gates were closed.
    Winter
    Failure to dye thread is holding up clothing production. Some of the quantum stock piles were not set up correctly. Flowing properly now, all thread being dyed then loomed. Until I run out of dye, and cant make more dye because of no bags...

    Year 231
    Spring
    The undead have arrived. Morons are running out of the defenses to go to the tavern. killed the experiments early. The others try to climb the walls rather than go through the traps. Crossbowmen again jump the walls and attack. Burrow as an order seems bad. The last undead flees! Taupe fellowship wants a temple as does the Denomination of Starvation. Metalcrafter created an artifact bauxite coffin. Will save it for later use.
    Summer
    Crap there is a vampire. Raised the citadel walls by a level to see if we can stop climbers. Ran out of flux again. Expanding minecart router and sorter to speed things up. Chased a kobald thief over the waterfall. Found a dead dwarf down there.
    Fall
    Blocked access to the trade depot in reworking defense. Ranger guild wants a hall. A second vampire victim. Set up a patrol of the residences. A werezebra. Well crap it swims and came inside the fishery despite he grates and floor. Steel makes short work of it. One thrall bit the zebra, will quarantine him just in case. Stoneworkers want a guild. Being overwhelmed with fish, only one fisher. Picked up an insane amount of wool from the merchants, will convert it all to bags. Shutdown steel production until there is more flux and coal, have 530 steel bars anyway. Guy isn't a werezebra, letting him out.
    Winter
    Ran out of processed coal. Production stopped. Got through the pigtail backlog.

    Year 232
    Spring
    Got a confession to a theft, dwarf was working for an outside agent a lt. Tiveye that visits. The Butcher in question is dead. Also have a dead Farmer. Cattenazin did it but no crime reported yet. Another vampire victim. The the Taupe fellowship temple expire, added an artifact to the Denomination. of starvation so it wouldn't;dnt too.
    Summer
    Sent a unit to explore Heromines. lost another to the vampire, at least we know its not a traveler. That 5 so far. Everyone is running to the edge of the map and back to report and crime. I think its to the captain of the guard who is traveling. And i cant replace him while traveling. Dwarves are starting to starve. The each only went once. Locked the vampire in a tomb with his victims, a chair, and table and a chest. Assigned him to engrave to tomb with images of his dark god.
    Fall
    Goblins are here. Started dropping them in the canyon. Some climbed the walls and went after the crossbowmen, not sure how ,didn't see them cross the moat. The rest are dropped in th canyon or fall in from avoiding weapon traps. The last few retreat and we chase them down. 45 goblins vs 3 dwarves. Merchant wagons by pass us again.

    Our exploratory force is back. They looted a number of books.

    Urdimsanus became a first filth. Whats that? Mass pit is ready first victim is Tiveye, the guy who had one of our own betray us, followed by a pair of goblins. Metal production stopped again no collected coal.

    Dwarf made an artifact bauxite throne. Will store it with the coffin. Got a cat bone weapon rack artifact from somewhere too.


    Winter
    Solving the merchant wagon problem. There was a boulder in the way and river wall was too close to the other side. Starting coal refining again. Started replacing furniture with gem encrusted versions. Dwarf created an artifact pig bone statue of Mafol Rockstheater. No idea who that is.

    The vampire was assigned 1121 days in prison, he is elated that the sentence was postponed.

    Year 233
    Spring
    Adding a second millstone. Not sure I like a chief housekeeper necromancer visiting. Sending the squad against the local tower. As soon as they are sent a werezebra shows up. The last one swam so sending a squad into the fishery. This one did the same, but we were ready. Looks like its getting in under the waterwheel. Got a were zebra bite on the Fisher, Ibrukmeng. However looks like he died. A single migrant came. I don't have a single miner.

    Rework the minecart routes to run on less track. Engravers want a guild. Minecarts on tracks pass through each other.
    Summer
    Concerned about the security of the fishery. Adding a gate and some traps on the way to it. Had an artifact stolen. And then a second one. Two different dwarves, two differnet accusers. Turning off fishing and making the fishermen clean their own fish. Developing a substantial reindeer herd, and its doing well at breeding.. Adding temple to sosmil. Saw several dwarves trying to worship it but no temple asked for. Out of coal again, there is plenty sitting around uncollected.
    Fall
    Checked to make sure wagons can get to depot. Yes. The undead have come. Same SOP Eye of Prairierings in the lead followed by various corpses. So they are entering the moat, climbing to the top of the 3 story citadel, killed that one quick. The rest scale the river wall and since the main gate is open the heavily armed infantry rushes them and slaughters them one by one. Confident enough to rush the rest and kill them in the forest. There is only one left in the creek. One death. Time for a retaliatory strike. Sending all 29 solders to destroy the tower. Another artifact stolen. Questioning the usual suspects.
    Winter
    A warlord in the tavern turned into a werelizard. Thankfully all the military is back. They looted a bunch of stuff. Slew 12 necromancers and corpses but lost 3. Werelizard slain. Adding overhang to all walls. Increasing the foot print of the upper citadel. Removing 3rd floor.

    Year 234
    Spring
    No migrants? Maybe we should actually trade some. oops. Did something wrong with the black tower and it collapsed. Took a thrall with it.
    Summer
    Helping some elf on a quest. Reconstruction of upper works done except for roofing over walls. There is one spot over the canyon where I think its weak, but they have to get through all the weapon traps first to climb the wall there.

    Pushing deeper, still haven't reached caverns. Need to think about security down there also. added a buzzard alert for the crossbowmen to send the all to the roof to shoot them down. Found the caverns, and adamantine.
    Fall
    Goblins again. The came from the north this time. The found a way inside by creeping along the cliff face and entering an old mine shaft. Thankfully most went to the main entrance and moat. Nope the got the message and are all headed for the shaft. We will meet them with steel. A squad of steel clad dwarves charged down the one tile hallway taking down goblins like wheat. Dozens of dead goblins and a few dwarves but the tunnel is sealed off. other goblins are trying the main approach. Game crashed.

    Goblins are back. Fixed the hole in the wall. The found another hole. Carnage in the main hall. We drove them back and broke them in the tunnel. A few try the main defenses, the rest flee. Cleanup. Never disassembled the wagon. Plugged hole. No migrant again. Got to trade something. Never had a good wagon when I was ready to trade.
    Winter
    Still cleaning. Dwarf priorities are screwed. Cleaned the entire outside area of bones and parts, left bodies in the main hall. Building a quantum smasher, have to get rid of a lot of stuff. Almost done with clean up. A werepig. Killed with a single hammer blow to the skull.

    Forbid some coke so we don't get stuck again with none. Melting goblinite armor. Using the rest for weapon traps. Going to try and drain the creek off the map to better secure the fishery, and provide an underground pasture and reservoir.

    Goblins are back. Found another hole. The brought a night's eye swordsman this time. He didn't help. Lots of them were dumped in the canyon.

    Year 235
    Spring

    Fall
    Dropped the bottom out of part of the river. Wasn't enough to build a dam across it. it was enough so the idiot miner tried to go down the hole and do some more digging. Was able to get him out before he drown. Despite not doing what I wanted it does seemed to have pushed all the debris in the river over the falls, including some of our bodies. There are fish below in the reservoir. No migrants. Renaming all the locations to be less random

    Assigned multiple performers and scholars to everything. Expanded the tavern.

    Got rid of hundreds of bone figurines, still have hundreds left. Also got rid of a lot of fish.

    FB Nomaroxut an enormous quadruped of rock crystal with deadly dust. The gates are all open but it cant seem to find its way to us. It found us, only one squad on site. The FB is killed but all the squad was highly exposed to its dust. Commissioned a new steel statue a dwarf fighting w the FB called The Problem of Dust.
    Winter
    Reworking layout for better traffic flow. Goblins are back again. There are only about 50 of them this time, but about have Night's Eyes. The entered the map then promptly went to sleep. The night's Eyes are coming but the goblins are just camped. Crossbowmen are so useless. he didn't shoot, then the do prematurely and jump down 2 stories to engage in melee. Missed a spot, a NE found a way over the wall to kill a dog. I think the NE's dust is putting the goblins to sleep. Lost 8 crossbowmen so far. Every one of them has jumped down or run out. All the NEs are dead except the one captured. The Goblins are sleeping, going to rush them. A Dwarf carrying a baby leads he charge.

    down to 6 out of 20 crossbowmen. Disbanding both squads. Lots of guys are very drowsy. Its got to be the NEs. Down to 34 dwarves. Constant attacks are taking its toll. Half the fort is also asleep. The NE in the cage is in a bad place. No one will open the other gates so it can be bypassed. The NE dust is also killing an already bad frame rate.

    Turned off clean job from init script. I think its the think dumping all the good clothing.Lost another dwarf, he was caged beside the NE and didn't see it. He went mad.

    Year 236
    Spring
    Got some migrants, 23 of them putting us back up to 53. Tossed the NE down the canyon. Poults and Blue fowl are everywhere. and had 26 emigrate. All the new guys and some old ones. Turning off emigration. More chicks have hatched. Being swamped with chicks and poults.
    Summer
    ng really tired of losing dwarves to moods and not fulfilling needs despite everything being apparently there. Dwarves are stuck in cages and cant build them. They are also on Others unit list not the citizen list. Oh be this is the guy who decided to emigrate.

    Trying to work on the happiness of the few left. Building instruments and assigned most as performers. Freed the worst two from all labors. Relocating all grazers except reindeer to the new underground pasture.
    Fall
    How did my site become inaccessible? Nothing has changed. There is a hole into the tavern. Paving it all over. Making pig and puppies available for adoption and dumping them in the main hall. Two of my worst happy dwarf like pigs. Got one down below 10k. Made them a bone carver (they like figurines) and a paper make (like pig tail paper), improved its room.

    6 more migrant. One of the unhappy adopted a pet.

    Game crashed on save.
    Summer Restart
    FH sib, CR Esht tired. Back to 34 dwarves. Fixing hole in wagon path. Putting puppies and piglets up for adoption. Clear labors on worst 3 dwarves. Reducing size of tavern to force conversation. Adding lots more furniture. Ordering copper furniture studded w gems for it and the unhappy guy. Making some larger bedrooms and a new temple area. Unhappy dwarf adopted 6 piglets. Made him a scholar.
    Fall
    Caravan came, set up goods, then it just vanished. Dwarf made a master piece status of Ngebzo Hexcarried, an Elf Animal caretaker who was brought back from the dead by a necromancer. 8 migrants. Stopped making bolts, with no crossbowmen don't need them. plump helmet seeds are lost getting errors. There is a bag of them not sure where. Out of barrels an pots. Set up to mass produce a lushob, instrument that takes 2 bone parts and 2 wood.
    Winter
    Saw a lushob become completed. Ran out of copper because no one is sorting. Got plump helmets back. Problem was I went to barrels in the stockpiles next to the farms but not next to the still so they didn't take any there. Checked dump, no good clothing being thrown away anymore. Added two artifact thrones to the tavern.

    Year 237
    Spring
    Switched everyone to construction, destruction and carving to finish the improvements needed after the last attack. Another stolen artifact. Dwarves wont move ash from furnace so not potash or soap is being made. A werehedgehog. OF Obokik the mayor may be infected. Oops forgot to contain the mayor. Plump helmet problems, millstone is suddenly unpowered. Creek partially dried because we opened the drain. Dwarves are trying to collect fish from the river, it also cause the water under the water wheel to drop. Shutdown the other mill. Taking too many bags and we have plenty of flour and such, going to build some stick piles to better sort the inputs. Going to let the vampire out and armor him up in steel, he has been naked for a while.
    Summer
    More migrants. Up to 68. Around this number seems to be the sweet spot for the fort working. Another artifact moved. Bags are being freed up since milling stopped. There was an insane amount of dye, over 200 bags worth. Added temples to the other vampire gods. Making a lot of lion statues and copper doors.
    Fall
    Miner we expelled came back and caused problems. Had to be struck down. Relocating temples to better quarters. Will add temples for small gods. Started going after the adamantine. Another werepig. Its already inside the fishery. It killed the fishery cat. Setup work flow to produce 5-10 of steel uniform.
    Winter
    No caravan caravan. Dam it another artifact stolen, witnesses!. But first the dwarven necromancer tower nearby sent a lot of experiments, guess it time to spank him again. 16 Eye of Prairierings. Going to send all 40 dwarves, including the vampire after them to raze the site. Morons chained the vampire instead of letting him go fight. Started a mine cart route to the adamantine.

    Fond another cavern layer, above the one we knew about. Its sea is right in the mine cart path. Vampire didn't go traveling, didn't get locked up, and killed the captain of the guard. And is now searching the bedrooms for victims. But got picked up and chained. 1120 days have started. Sent all the farmers to sack the tower. No crops are being grown. Vampire admitted to having an assumed identity and to be an embezzler.

    Year 238
    Spring
    Guy we caught stealing artifact is going catatonic. An Ettin has come. Ismir Fedemkas. We do have some new recruits but they have never trained and who knows what their armament status is. The Ettin didn't make it past the first set of weapon traps. No sign of the squad in the courtyard. Going to keep the alert going till they show up. Struck silver while digging mine cart path. One guy showed all he has is an axe, no armor. Ettin brought us an artifact crossbow. To many gazers mostly pets, not allowing the fungus to regrow. Moving the reindeer, the others can starve. Artifact theft continues. At least this one was just on the floor.
    Summer
    The raiders are not back. Artifacts again. :utterly harrowed by the nightmare that is their tragic life." Maybe you shouldn't steal artifacts. A hillock "Oiledmarks" was founded south of us and is linked to us. No migrants
    Fall
    Military still not back but the undead are. Mission report showed up but not the squads. They brought back a lot of loot. No record of fighting. A grim butcher sails past our traps like they don't exist, kills a dog then retreats. The dwarves follow and one is tossed into the canyon. Pulling back so when we fight the butcher its many on one. Got him at the main entrance. They got in the tavern. Another problem. Moat is open to the tavern, that leads to the outer wall so they killed the watch dog. Need to move hives.

    Taking an artifact inventory and moving some.

    Will build a chamber below the falls and try to recover those beneath it.

    Game crashed back to summer.
    Summer
    Raiders are returning. And almost make it back before the undead, forced to meet them in the field. No losses on our side. Praise Steel. Going to drain bottom of water fall and try to recover a lot of the stuff there. Will also use the chamber as a drowning chamber of additional cavern security. A werehedgehog. Hedgehog didn't enter the fishery, climbed its roof, ignored the dog and jumped down on the main gate. Fixing that loophole.
    Winter
    No caravan came in fall. Guy turned into a werehedgehog. Thought there were no infections. Struck him down quickly only seems to have attacked a dog. I'm the middle of draining the river to secure the fishery, got it down to level 2 and dwarves are going in and out of the river. A Cyclops showed up. Sent the army out, Cyclops got a dog. Slatsu Smatspooso stusto Toslu. Have about half the grates done. Worse than an aquifer. Digging a new drain to the map edge is wet. Hat to seal off the stair to the kitchens. Drain is now permanent. This might be a problem. I think I can out race the flow and get a wall up to stop it. Building some security first.

    Year 239
    Spring
    Got the grates done. Didn't outrun the flow, cut off the other drain which was a mistake. Opened it back up hoping it will reduce the flow so we can get back in and seal it off. Think it might be working water level in the flooded area is dropping. Got it contained. Restoring the normal flow. The fishing grates, waterwheel, and well are now secure from below by wall grates. Swimmers should not be able to enter via the fishery any more. Need to rebuild the seed stockpiles since they were transferred to a drier location during the emergency. Built 4 more fisheries and gave all the thralls fish cleaning to get rid of the back log of raw fish.
    Summer
    Progress on drowning chamber/waterfall is going well. Another artifact stolen. This time we have a witness. Hopefully criminal will be chained next to the vampire....
    Fall
    A caravan came! Dumped so many figurines. Found a bunch of the missing dye it was in the kitchen in a pot. Also the gypsum plaster was at the bottom of the waterfall. Apparently anything missing is at the bottom of the falls, including milk. It all in the chamber now drying out. Another hillock has been founded nearby, MetFortersses. Sent the newbie squad to raid some goblins. looked at Legends. The undead that attack us come from across the world. The goblins are at least nearby.
    Winter
    Raiders are back. They attacked Hatredscar of the Witch of Blinding. Lost one for one. A werepig lieutenant has come. Wonder if thats better than the other chumps. Werepig tried to enter the fishery and found all the bars. No no better. Did lead us to closer sand. The new Royal dining Hall is open. Went exploring the caverns found a magma pool. Never completed the minecart shaft so mights tart magma forging it. Or we could dump the nearby cavern sea into it... Sending 20 soldiers Hatredscar to destroy it.

    Year 240
    Spring
    Drowning chamber almost ready to be opened. No migrants. Magma forge digs almost ready. creating magma safe floodgates, mechanisms and grates.
    Summer
    Progress on the magma forge has slowed, it taking too long to run up and down the whole distance. Raiders returned. Brought back a number of spoils. Issued order to start extracting strands.
    Fall
    Another theft. Saw the thief.
    Winter
    The first obsidian casting began just before the change of the season. Adamantine wafers are being made. discovered an eerie cavern at the bottom of the adamantine vein. Screams. Here they come. I've never sealed the mine shafts, we are so screwed. And our idiot dwarves lead them up the mine cart shaft not the main tapped stairs. Our defenses just crumbled completely. A webbing warbler demon leads the charge and takes us down like we are made of paper. Once the demons reach the main hall its only a matter of minutes before all the dwarves are dead.