Risenlogem "Coalpainted"

Group:The Galley of Language
Symbol:: Avuznakas "Minenjoy" the long term mayor of Painted spider
Parent Civ: The Scrapped Cloisters
Region: The Crystalline Land, The Sepia Jungle

Found a 4x4 spot w iron, marble, gold, silver, copper, nickel tin, lead, aluminum. A light aquifer, sinister at top left of map and a "b" not sure what that is on the map. Should be a tower nearby. Near former paintedspider lands. Mostly heavily forested tropical forest.

Chronicles

Year 207
Summer
Located a lair. Rupolanula Fereobi "Urnburials the Shady Shadows" There are 3 moon freaks present.
Fall
Got the surface works and aquifer works up in no time.
Winter
Aquifer was a joke to pierce, lite aquifers are easy. Found gold on first stone level Albatross corpses. Set out all 4 military with 2 weapons and dispatched the corpses.

Year 208

Spring
Found more gold and reached silver about 10 levels down from where the main dig will be Started work on bedrooms, discovered silver ore.
Summer
Deathworks. Construction of walls is lagging. 4 migrants. Drinkworks, mealworks done. Metalworks stared.
Fall
gemworks and stone works, cloth works running. Replacing gates with stone.
Winter
Outer outer walls are up. Only problem seems to be a lack of pigatails. Moonfreak had triplets, its already had kids so up to 6 kids and 3 adults. Need to dome something about that. Built an armory.

Year 209

Spring
The elves came. We bought an elephant from them. 21 more migrants. The Denomination of covering demands a temple and priest.
Summer
Trained the elephant for war. Completed a tavern that will double as a defensive tower. A farmer guildhall is needed.i
Fall
Found hematite! A werehedgehog has come. 8 dwarves trapped outside the walls and killed. No injuries.
Winter
A visiting lieutenant in the tavern turned into a werepig. Moody dwarf needs bricks, setup he kiln not sure if i have clay anywhere.. Actually seems he needed just blocks.

Year 210

Spring
A necromancer and his army arrive. But the seem to be only passing through, the leave immediately. Stepped up the outer defenses just in case.
Summer

Fall
Digging a lot of exploratory shafts looking for flux. A hillock has been founded nearby.Goblins have arrived. Minimal losses. Need more work on defense.
Winter
Reworked the woodworks to better handle diverse items

Year 211

Spring
The necromancer is back, with a massive force, over a hundred undead. The militia dies at the main gate thinking it was a smaller force, the crossbowmen are trapped in the gate house as some corpses are roaming the Bailey. Lost 35 dwarves. Fort is sealed now but militia is entirely gone. Elephant and all dogs too. Lost the outside and tower. Closing all gates to isolated various undead. Tower was lost despite being locked but the didn't get in the tavern. Multiple undead inside the walls. More undead keep coming from off map.

Rebuilding the military. Will take back the fort one section at a time. Still have 2 adult dogs and a lot of puppies down below. 3 undead are caged in the entranceways. t least two are prowling the first section we need to retake. Having to forge new weapons and armor. Rakust's Beast some sort of large scaly primate destroyed the windmill and the enemy is able to enter from the baily. May lose the farms, grazers and wood works. We only have 3 axes. Was able to wall in the hole before anything came down. Now its a waiting game to see how long it take us to make more equipment. Lost 12 more. They were trapped in the tavern and staving. Made an attempt to break out, destroyed the Beast but were killed by a pikeman. There are at least 6 undead in the baily area. Crossbowmen in the gatehouse were useless. They shot at nothing. Infantry joined piecemeal and were slaughtered. Pit traps did nothing. 2 cage traps worked. There is blood all over the weapon traps so they seem to have done something. Finally the first turkeys lay fertile eggs. Stupid metalsmith decided to get moody and took over the only forge, idiot also wants some bars we don't have. Looks like moron wants bismuth. Just going to have to kill him.
Autumn
All 10 dwarves armed up. 7 war dogs. Going against 2 undead in the first hall. Improved defenses behind them. The two undead managed to kill all 10 fully armored dwarves, walk past the traps and then slaughter a number of other dwarves before we retreated to the last gate. Only 5 left. 2 are in the farms, separated from the zombies by only 2 locked doors. One is in the central shaft. The other two are deep in the forts bowels. Of the zombies one is barely injured, the other is really messed up and hanging back but still functional.

Switched everyone to a miner. Will dig a new tunnel to the two trapped dwarves and try to seal off the farms and animals. The undead are hanging out in the library so hopefully wont notice. The miners wont dig up to the next level, tried stars, ramps, above off to the side, everything and they wont go to the next level. They also wont dig down. Something is bugged. Succumbed to the invasion.

Th fort design is very good for getting through the aquifer and running efficiently. Its bad at security. Need to revisit surface for non - or lite aquifer environments.