Deathworks

In a reanimating environment butchered parts will rise. Its best to process them as quickly as possible. Make sure the entire workspace can be secured.

Skills Required

  • Spinning
  • Bonecrafting
  • Butchering
  • Tanning
  • Fish cleaning

    Custom Profession: Food Guild Butcher (FB)

    Workshop Profiles
    Craftsdwarf workshop
    Restrict labor to Bonecarving.
    create totems anytime there are reagent "unrotten totemable body part"
    create bone bolts or crafts any time there reagent are unrotten bone body part
    create Horn, Shell, Ivory/Tooth crafts anytime there are appropriate reagent.
    Create a craft stockpile near the trade depot for all these crafts.

    Farmer's Workshop
    Restrict to milking (pigs), cheese making and spinning.
    spin thread when there reagent: unrotten hair/wool boy part
    Milk 1 animal
    Make cheese when there is milk.

    Butcher's Workshop
    Leave Autobutcher on

    Tannery
    Leave Autotan on

    Fishery
    Leave on

    Place near the animals to be butchered. 
    Stockpiles
    Set all stockpiles except corpses to take from the butchery (and fishery), and only from links. Set the stockpiles to give to the appropriate 2nd level workshop (Tannery, Farmers, Craft, Kitchen) Fat -> Kitchen for Tallow (turn off auto kitchen) -> Soap Bones, CraftItems (Skulls, Horns, hooves, Teeth, shells) -> Crafts Hides -> Tanner Hair -> Farmer's workshop Meat -> UnPrep Food Stockpile On the surface create a refuse stockpile with: (Surfacweorks\UselessRemains) Refuse: Remains Refuse: Hair And set it to give to Butchery (Surfaceworks\CorpsesBodyParts) Refuse: Corpses Refuse: Body parts
    Butchers get distrcted making crafta and stop unlaoding the butchery.