The aquiferworks is a temporary location to provide basic functionality while an aquifer is pierced by the pump stack method.
Skills Required
Inputs
Outputs
The works should not produce anything long term. The screw pumps can be disassembled after the aquifer is pierced and the components traded.
Job Setup
Start with assuming the aquifer is 2 layers. For more queue more of everything except the hatch.
Post Dig
The Carpenter shop/aquifer supplies area can be converted into a Woodworks. The mechanics shop disassembled and moved downstairs. The hospital/dorm can be left as a dorm for new migrants but the hospital should be moved downstairs. A mill can be built off the waterwheels. The Embarked Goods stockpile can be converted to a Trade Goods stockpile. This is also a good time to convert the level into a 3 gate defensive area forcing the enemy through a long series of traps.